![]() The puzzle elements are well designed and entertaining. ![]() I have no doubt that it isn't easy generating detailed story sequences within the confines of a 43-megabyte WiIWare size, but other games, like LostWinds, have already achieved far more and they didn't have the benefit of contained puzzle levels, either. There are a few musical jingles when you accomplish something important, but for the most par the game has a very mute, subdued feeling to it, which is disappointing. Along the way, they meet other characters like a giant rabbit named Harry Lepus, Odus and Batsworth, but there's no voice work at all and thus the models just stand idly, staring silently into nothingness - it's kind of creepy, really. You'll learn through static cinematics with text overlays that the dog and cat have inexplicably found themselves transported to another land, ripped from their comfortable picnic and made to solve a series of puzzles in order to learn more about their predicament. They look the leftovers from an ill-fated Saturday morning computer-animated show and the game's half-baked storyline, completely unnecessary for a puzzler, doesn't help. ![]() Bruiser and Scratch are not compelling characters.
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